This is a two part series by Dave Landry Jr., a businessman and financial expert who has recently begun blogging and creating infographics in order to share his expertise and interact with like-minded folk. Dave is also an avid gamer who still has the misfortune of getting beaten at Halo by his children even after years of practice. He hopes you find this article helpful when deciding which gaming subscription service is right for you! Visit NationalDebtRelief.com to see more of Dave’s work and for information on methods for managing debt and finances.
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Built in to the very core concept of video game hardware is an innate ability and necessity to constantly enhance business and functionality for the sake of surviving and conquering the market, as most any business works.
Models of consoles are constantly renovating and companies are consistently progressing their views on the future of gaming.
The last wave of consoles, the Playstation 3, Nintendo Wii, and the Xbox 360, introduced on a wide scale the concept of console video game subscription services to the masses. Users gain access to an account that connects them to other players, more games, and apps that feature content such as YouTube and Hulu.
With a new generation of models closely on the horizon, one might be curious what the future of gaming subscription serves will be. Will they be identical or will they be altered in a way where they can build upon the previous model’s successes and failures? Will services cost anything or will owners of the console enjoy its services for free?
By looking at the current gaming subscription services and comparing it with the expected features of the new generation, one will be able to see the ever-changing history of the business and its advantages and disadvantages for the consumer.
Current Subscription Systems
To look into the future of subscription systems, it is important to first note the current modes for the present models, since they set the basis for the future. After a current description of subscription services, the proposed future of subscription services for consoles will be explained, in order to provide a more complete detailing of how Sony, Microsoft, and Nintendo are moving their gaming subscription services into the future.
Sony currently has its free Playstation network, which is an online multiplayer gaming and digital media delivery service. It is free to use with a console and enables players to play with others, save games, and connect with the PlayStation Store to purchase games.
However, while this is free to use, it is very limiting. Sony also offers PlayStation Plus, which is a paid subscription service that costs $50 a year. PS+ subscribers gain access to an advanced network with software updates that download automatically, demos and early access to betas, premium downloadable content and other store items usually not offered elsewhere.
For the Playstation 4, the PSN will continue to give access to a variety of cloud-services via the Playstation Store (which includes Music Unlimited and Video Unlimited subscription services). Customers will now be able to browse and stream titles and demo them almost instantaneously. However, to play online with others, a subscription to Playstation Plus will be mandatory and some games will not be playable without a subscription. The cost of subscription to PS+ will remain at $50 a year.
Watch for part 2 of this series where Dave looks at Microsoft and Nintendo.